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Adventure of the American Mind
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Adventure of the American Mind
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Adventure of the American Mind  

Abstract:

In this project, students will get a small taste of what life was like for their ancestors. They will compare and contrast elements of the past to the present. Specifically, students will examine communication, transportation, education, and entertainment of the past. It is also my hope that through this project students will expand upon their computer skills. Click on the icons to go directly to the lesson/lessons in that category.

Communication

telephone

Transportation

horse-drawn carriage

Education

school house

Entertainment

theater stage

Title
A Blast From The Past
Author
Jennifer Shileny
Time Required
Teacher pacing will vary. I plan on a 4 week time period, focusing in on one subtopic per week. Could be completed in 1 week, if more time is devoted each day. Some subtopics will take longer to complete than others.
Grade Level

2nd Grade

Could easily be adapted for use with 1st or 3rd graders as well.

Curriculum
Reading, Language Arts, Social Studies
Objectives

Students will:

  • Read about communication, transportation, education, and entertainment of the past.
  • Compare and Contrast elements of the past to the present.
  • Use and analyze primary sources from the Library of Congress; particularly the American Memory Collection.
  • Gain an understanding of some important American Inventors including Samuel Morse and Alexander Graham Bell.
  • Create several timelines.
Illinois Learning Standards Addressed

Click on subject area to view Illinois Learning Standards for each.

Language Arts Standards

Social Science Standards

National Technology Standards Addressed

  • Use input devices (e.g., mouse, keyboard, remote control) and output devices (e.g., monitor, printer) to successfully operate computers, VCR's, audiotapes and other technology.
  • Use a variety of media and technology resources for directed and independent activities.
  • Use developmentally appropriate multimedia resources (e.g., interactive books, educational software, elementary multimedia encyclopedias) to support learning.
  • Work cooperatively and collaboratively with peers, family members and others when using technology in the classroom.
  • Demonstrate positive social and ethical behaviors when using technology.
  • Create developmentally appropriate multimedia products with support from teachers, family members, or student partners.
  • Gather information and communicate with others using telecommunications, with support from teachers, family members or student partners.
Teaching Notes
  • See each section (Communication, Transportation, Education, Entertainment) for notes on grouping, activities, and assessment.
  • Click here to download and print an activity checklist for students to keep in their folders to keep track of the activities they've completed.
  • Click on the chalkboard to access all worksheets and powerpoint presentations used in this project.

chalkboard animated

 

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Student thinking

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